Heavstine

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Summing it up

It seemed about time for someone to catalog the campaign events so far. I am going to do my best to recap on what has happened if any of you feel like adding to it go ahead, perhaps elaborate on some of the more flourishing details.

Prisoners:
We started a party of 8 prisoners of the infamous Farth clan. Everyone had arrived there by different means and with different intentions but everyone shared the desired for freedom. In a battle that required ingenuity and stealth we were able to overcome the guards that were stationed near the holding cell wagon as well as secure weapons for ourselves. Some of the weapons and equipment were ours that been confiscated others were crude weapons that our captors had on them. With a little help from a llama we faced the half-orc leader of the party tasked with taking to us to Gursh for trade and came out victorious. All of your lost items were found in the other wagons or on the bodies of the fallen.

New Members:
After our battle with the Farth contingent two travelers/adventurers came out of the woods, awoken by llama and drawn by the sounds of battle. They were looking for a righteous cause to help and found that the current state of our adventurers suited them.

Dire Wolves:
Just as we had finished collected everything we thought was important from the battlefield and concealing the evidence of our battle a pack of dire wolves, drawn by the scent of blood still fresh in the air, surrounded us. This time we were much better armed and managed another victory over the snarling beasts.

Masten:
Leaving the bloody scene behind we made our way to Masten, a small town nearby, to hopefully get a night or two of rest, and to take full advantage of the peace provided by Morav’s one communal day of festival.

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